Feb 24, 2017 - 7:25 PM - by Cairenn
As some of you may have heard, CloudFlare had a leak yesterday. We just want to reassure everyone that we are aware of the fact and that while we do use them, we do not appear to have been impacted in any way. This is what they sent to us:

Originally Posted by cloudflare

Thursday afternoon, we published a blog post describing a memory leak caused by a serious bug that impacted Cloudflare's systems. If you haven't yet, I encourage you to read that post on the bug:


While we resolved the bug within hours of it being reported to us, there was an ongoing risk that some of our customers' sensitive information would still be available through third party caches, such as the Google search cache.

Over the last week, we've worked with these caches to discover what customers may have had sensitive information exposed and ensure that the caches are purged. We waited to disclose the bug publicly until after these caches could be cleared in order to mitigate the ability of malicious individuals to exploit any exposed data.

In our review of these third party caches, we discovered exposed data on approximately 150 of Cloudflare's customers across our Free, Pro, Business, and Enterprise plans. We have reached out to these customers directly to provide them with a copy of the data that was exposed, help them understand its impact, and help them mitigate that impact.

Your domain is not one of the domains where we have discovered exposed data in any third party caches. The bug has been patched so it is no longer leaking data. However, we continue to work with these caches to review their records and help them purge any exposed data we find. If we discover any data leaked about your domains during this search, we will reach out to you directly and provide you full details of what we have found.

To date, we have yet to find any instance of the bug being exploited, but we recommend if you are concerned that you invalidate and reissue any persistent secrets, such as long lived session identifiers, tokens or keys. Due to the nature of the bug, customer SSL keys were not exposed and do not need to be rotated.

Again, if we discover new information that impacts you, we will reach out to you directly. In the meantime, if you have any questions or concerns, please don’t hesitate to reach out.

Matthew Prince
Cloudflare, Inc.
Co-founder and CEO

Dec 18, 2016 - 10:42 AM - by Cairenn
From Dolby and I and all of our volunteers, we hope you have a happy and safe holiday season and that your new year is filled with peace and joy.

*Please note that due to the holidays, approval of addons or responses to messages may be slower than usual as everyone will be spending time celebrating the season with family and friends.
  • Issue #14: Call of the Nameless is now out! Six all-new main missions and assorted side missions await in the sands of Egypt. This issue is available from the item store and may be purchased with Funcom Points. Don't forget to check out the Collector's Edition! Will you answer the call?
  • A number of small fixes and adjustments have been made to the world design throughout the City of the Sun God.
  • City of the Sun God - The Jinns Adramelech and Carvanius have been seen exploring further away from the Hell portals.
  • City of the Sun God - Amir now has incidental dialogue.
  • City of the Sun God - The Black Pharaoh's Pride and The Guardian of the Valley no longer incorrectly gain stacks of Embalmed Evil while out of combat, and all stacks are now properly reset if the monster resets.
  • Kaidan - Fixed the Araneae Tyrant King having temporary text on one of his spells.
  • Fixed a few issues where using Nassir's dance could break character animations.
  • Fixed an issue that caused Sprinting 5/6 to be reapplied less reliably by Agartha portals than their 1-4 counterparts.
  • Fixed a typo on the Moon Raven pet description.
  • Equipping the Neo-Aztec arm band with will no longer cause hands to disappear.
  • Equipping the Desert Dress Casual will no longer cause forearms to disappear.
Source and full patch notes.
Now under new (old) ownership

After a number of months of negotiations, Dolby and I have some very exciting news to share with all of you! Under our new company, Good Game Mods LLC, we have been able to re-acquire complete ownership of the MMOUI network (all of the interface sites and Minion).

What does this mean for the future of the sites? Well, I can tell you about some of the short term things that we already know: The next few weeks will be spent getting the sites transferred over to our own servers. Coming up soon ™ we will be rolling out a new layout for the sites. We’ve also decided that we are going to honour any existing Zam premium memberships for a while. What we will do about a new premium membership in the future has yet to be decided.

We are sure you may have questions for us, so feel free to ask them here. We will answer them as best we may, but please understand that we obviously don’t have all of the answers right now. Where things will go in the long term, well, we’ll just have to see.

The best news of all, at least in our opinions, is that we aren’t going anywhere. Dolby and I are still as dedicated to the UI communities we’ve built today as we were the day we opened the sites. You can’t get rid of us that easily.

Dec 22, 2015 - 10:39 PM - by Cairenn
From Dolby and I and all of our volunteers, we hope you have a happy and safe holiday season and that your new year is filled with peace and joy.

*Please note that due to the holidays, approval of addons or responses to messages may be slower than usual as everyone will be spending time celebrating the season with family and friends.
May 30, 2015 - 4:28 AM - Vaasref
Greetings users.

I didn't even know you were still here. I thought my addon was outdated and stooped working. But someone pointed to me that I was wrong, that it was still working as the days of it's last update and that you users was still using it.

I as quite amazed, but that was also meaning something : I had no reason to drop my addon, because I did have to adapt it for a new software, there were no big steps.

So I decided to push some updates.
Nov 11, 2013 - 7:36 AM - Vaasref
Since the original GHOST is a pain in the ass to use and mine is built to be better. I decided to override the original one with a console based interface.

When you will use it with a computer it will disable the command and will use the same command than the original interface.
However I'll add a command which will be use to save the log of the session in a file.

When you are not using the GHOST shell with a computer it will be possible to use few commands such as :
- list : to list all the files
- open : to open files in the right program (for now only in notepad)
- share : to share it via chat
- delete : to delete file
- calc : to open the calculator
- execute : to execute the file as a sequence of commands (won't be here at release)

The GHOST shell will take place in a separated window. So it will be possible to use other GHOST program at the same time.

For it first release it won't be "stand alone" the GHOST window will have to be opened to open the GHOST Shell one.
Oct 31, 2013 - 3:58 PM - Vaasref
After some holydays I'll now continue updating my addon.

Since the last update I have lost the sources of the addon so I lost also my dev version.
But I decompilated the addon, cleaned the new sources, secure it into a git repo and I can now work on it.

I will for the future try to update GHOST at least 1 time per month.

I'm now doing a feature I name "remote action". It's a chat based way to share thing (for now only text and a secret stuff) and making an other GHOST do thing.

This feature due to chat limitation can't do things automatically the user must accept any action on his GHOST.
Jul 12, 2013 - 2:48 AM - Vaasref
For four weeks now I'll go to the 42's "swimming pool".

42 is a new kind of school, free, and very different than usual french computer school. We won't have any teacher and we will just program project to learn to do them.

But the problem is the "swimming pool" it's a intense test during 4 weeks at 15 hour per day of work every days. So I probably won't be able to do GHOST things during this 4 weeks.
Jul 09, 2013 - 4:26 AM - Vaasref
When I see here or on Curse that my work is appreciated, and even better when you, users you comment and get involved in my work, I just feel super enthusiastic and overcome the few drop of morale and laziness.

A simple comment boost me for hours or days. And after one I almost release something. I always have some little features fully done or just a little buggy, but with time I get demotivated by the magnitude of the task and development hindrance.

So don't hesitate and comment my work and post bug tickets.
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