Class com.GameInterface.QuestsBase

Field Index

SignalCompletedQuestsChanged, SignalGoalFinished, SignalGoalPhaseUpdated, SignalGoalProgress, SignalGoalTimeLimitChanged, SignalMissionCompleted, SignalMissionFailed, SignalMissionRemoved, SignalPlayerTiersChanged, SignalQuestAvailable, SignalQuestChanged, SignalQuestCooldownChanged, SignalQuestEvent, SignalQuestGiverEnterVicinity, SignalQuestGiverLeaveVicinity, SignalQuestRewardAcceptAcknowledged, SignalQuestRewardInventorySpace, SignalQuestRewardMakeChoice, SignalTaskAdded, SignalTierCompleted, SignalTierFailed

Method Index

AbandonMission(), AcceptQuestFromQuestgiver(), AcceptQuestReward(), AnyUnsentReports(), DeleteCurrentQuestOfMainQuest(), GetAllAbandonedQuests(), GetAllActiveQuests(), GetAllCompletedQuests(), GetAllCompletedQuestsByRegion(), GetAllRewards(), GetMainQuestIDByQuestID(), GetQuest(), GetQuestByQuestGiverID(), GetQuestGiver(), GetSolvedTextForQuest(), IsMissionActive(), IsMissionPaused(), IsSwitchNecessary(), ShareQuest(), ShareQuestUnderMouse(), ShowMedia(), ShowQuestOnMap(), ShowQuestTaskMedia()

Field Detail

SignalQuestAvailable

static public SignalQuestAvailable:Signal

SignalGoalProgress

static public SignalGoalProgress:Signal

SignalGoalPhaseUpdated

static public SignalGoalPhaseUpdated:Signal

SignalGoalFinished

static public SignalGoalFinished:Signal

SignalQuestEvent

static public SignalQuestEvent:Signal

SignalTaskAdded

static public SignalTaskAdded:Signal

SignalMissionRemoved

static public SignalMissionRemoved

SignalPlayerTiersChanged

static public SignalPlayerTiersChanged

SignalQuestChanged

static public SignalQuestChanged

SignalTierCompleted

static public SignalTierCompleted

SignalTierFailed

static public SignalTierFailed

SignalMissionCompleted

static public SignalMissionCompleted

SignalMissionFailed

static public SignalMissionFailed

SignalCompletedQuestsChanged

static public SignalCompletedQuestsChanged

SignalQuestCooldownChanged

static public SignalQuestCooldownChanged

SignalQuestGiverEnterVicinity

static public SignalQuestGiverEnterVicinity:Signal

SignalQuestGiverLeaveVicinity

static public SignalQuestGiverLeaveVicinity:Signal

SignalGoalTimeLimitChanged

static public SignalGoalTimeLimitChanged:Signal

SignalQuestRewardMakeChoice

static public SignalQuestRewardMakeChoice:Signal

SignalQuestRewardInventorySpace

static public SignalQuestRewardInventorySpace:Signal

SignalQuestRewardAcceptAcknowledged

static public SignalQuestRewardAcceptAcknowledged:Signal

Method Detail

DeleteCurrentQuestOfMainQuest

function DeleteCurrentQuestOfMainQuest(mainQuestTemplateID:Number):Void

AcceptQuestFromQuestgiver

function AcceptQuestFromQuestgiver(mainQuestTemplateID:Number, questGiverID:ID32):Void

GetQuest

function GetQuest(questID:Number, includeGoals:Boolean, isFromQuestGiver:Boolean):Quest

GetQuestGiver

function GetQuestGiver(questGiverID:ID32, includeQuests:Boolean):QuestGiver

GetQuestByQuestGiverID

function GetQuestByQuestGiverID(questGiverID:Number):Quest

AbandonMission

function AbandonMission(missionTemplateId:Number):Void

GetAllAbandonedQuests

function GetAllAbandonedQuests():Array

GetMainQuestIDByQuestID

function GetMainQuestIDByQuestID():Number

GetAllActiveQuests

function GetAllActiveQuests():Array

GetAllCompletedQuests

function GetAllCompletedQuests():Array

GetAllCompletedQuestsByRegion

function GetAllCompletedQuestsByRegion():Object

IsMissionActive

function IsMissionActive(missionTemplateId:Number):Boolean

IsMissionPaused

function IsMissionPaused(missionTemplateId:Number):Boolean

ShareQuest

function ShareQuest(questID:Number):Void

ShareQuestUnderMouse

function ShareQuestUnderMouse(questId:Number):Void

ShowQuestOnMap

function ShowQuestOnMap(questID:Number):Void

AcceptQuestReward

function AcceptQuestReward(taskInstance:Number, index:Number):Void

IsSwitchNecessary

function IsSwitchNecessary(questID:Number):Boolean

ShowMedia

function ShowMedia(rdbType:Number, rdbID:Number):Void

ShowQuestTaskMedia

function ShowQuestTaskMedia(questTaskID:Number):Void

GetSolvedTextForQuest

function GetSolvedTextForQuest(mainQuestID:Number, questID:Number)

GetAllRewards

function GetAllRewards():Array

AnyUnsentReports

function AnyUnsentReports():Boolean