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Updated:08-15-2012 08:20 AM
Created:07-24-2012 05:42 PM
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Custom UI  Popular! (More than 5000 hits)
Version: 2.1
by: Dave [More]
Info at http://uimod.eu/.

Please post suggestions or problems at http://uimod.eu/forums/ or http://forums.thesecretworld.com/showthread.php?t=53205. Comments here are not monitored.
1.2.1:
Updated for TSW 1.1.
1.2:
Added cuiUpdate, put /option cuiUpdate true at the bottom of the script to update the UI.
Added cuiAbilityBar[1-7][XYR] so you can change the position and rotation of each ability. Suggested by Xyleya
Added cuiAbilityBarReflectionA, for those that want to see the reflection. The shadow is still hidden for now. Suggested by Pinstripesc
1.1.1:
Added script and XML templates to make it easier for people to get started.
1.1:
Added scale and alpha. Thanks to Spanka for suggestion.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
0.4
268kB
08-01-2012 07:18 PM
Addon
1.2-2
1kB
07-29-2012 02:08 AM
Patch
004
4kB
07-27-2012 10:49 PM
Patch


Archived Files (4)
File Name
Version
Size
Author
Date
1.2.1
106kB
Dave
07-31-2012 08:43 AM
1.2
105kB
Dave
07-27-2012 05:25 PM
1.1.1
105kB
Dave
07-25-2012 09:38 AM
1.0
104kB
Dave
07-24-2012 05:42 PM


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Unread 07-27-2012, 07:27 PM  
SlasherZet

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Hi Dave, I have a problem, I made a script to create my own UI and named it auto_login so it loads automatically.

The problem lies in the fact that the game does not seem to recognize options for ability bar:

/option cuiAbilityBarX 754
/option cuiAbilityBarY 1000
/option cuiAbilityBarS 115
/option cuiAbilityBarR 0
/option cuiAbilityBarA 0

Everything else loads correctly, but for the bar all I get is something like error: No variable named "cuiAbilityBarX" etc.

If I do /auto_login the bar loads fine, the problem seems to be in the automatic loading...
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Unread 07-27-2012, 02:04 PM  
Dave
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You could try /option cuiAbilityBarX 0, /option cuiAbilityBarY 0, etc.

0 sets to default.
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Unread 07-27-2012, 11:04 AM  
Daien

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Somehow managed to totaly lost my ability bar (tried something like /option ability_bar <random value that was prolly totaly wrong >) and i'm really stuck trying every means to get it back.


Any idea ?
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Unread 07-26-2012, 05:13 PM  
pinstripesc
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Quote:
Originally Posted by Dave
Quote:
Originally Posted by pinstripesc
Quote:
Originally Posted by Dave
It is intended, as it only looks good when the ability bar is near the bottom.
Makes sense. Could we possibly get an option to get it back in there? I didn't end up moving the abilities, everything else is looking great.
Yes, I can add an alpha option for that.

Quote:
Originally Posted by pinstripesc
Meanwhile, I'm wondering if there's a way to get a step deeper into the buffs and access enemy buffs (versus debuffs), they sit pretty far to the left and can be tough to place along with the debuffs - pic below illustrating.
I've just checked and they are not separate sub-elements, sorry.

Quote:
Originally Posted by pinstripesc
I set mine up via messing with a script - I'm wondering what the significance of the added lines in the XML is, is that helping it to save positions? They're all set to 0.
Sorry, I must have missed this question before. You can delete any lines you don't need, they are there to save typing if you want to use them.

I may add a new version tomorrow to add suggestions made by people.
Right on, thanks for that Dave.
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Unread 07-26-2012, 05:05 PM  
Dave
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Quote:
Originally Posted by pinstripesc
Quote:
Originally Posted by Dave
It is intended, as it only looks good when the ability bar is near the bottom.
Makes sense. Could we possibly get an option to get it back in there? I didn't end up moving the abilities, everything else is looking great.
Yes, I can add an alpha option for that.

Quote:
Originally Posted by pinstripesc
Meanwhile, I'm wondering if there's a way to get a step deeper into the buffs and access enemy buffs (versus debuffs), they sit pretty far to the left and can be tough to place along with the debuffs - pic below illustrating.
I've just checked and they are not separate sub-elements, sorry.

Quote:
Originally Posted by pinstripesc
I set mine up via messing with a script - I'm wondering what the significance of the added lines in the XML is, is that helping it to save positions? They're all set to 0.
Sorry, I must have missed this question before. You can delete any lines you don't need, they are there to save typing if you want to use them.

I may add a new version tomorrow to add suggestions made by people.
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Unread 07-26-2012, 04:01 PM  
pinstripesc
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Quote:
Originally Posted by Dave
It is intended, as it only looks good when the ability bar is near the bottom.
Makes sense. Could we possibly get an option to get it back in there? I didn't end up moving the abilities, everything else is looking great.

Meanwhile, I'm wondering if there's a way to get a step deeper into the buffs and access enemy buffs (versus debuffs), they sit pretty far to the left and can be tough to place along with the debuffs - pic below illustrating.

Last edited by pinstripesc : 07-26-2012 at 04:25 PM.
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Unread 07-26-2012, 03:23 PM  
Dave
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I noticed that today. I was using the Deck Manager mod.
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Unread 07-26-2012, 03:15 PM  
Devla
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The ability bar mirror pops up sometimes when changing decks. Usually a /reloadui makes it go away.
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Unread 07-26-2012, 03:09 PM  
Dave
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It is intended, as it only looks good when the ability bar is near the bottom.
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Unread 07-26-2012, 03:03 PM  
pinstripesc
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Just testing it out now and getting some fun stuff going. I've noticed that I've lost my icon reflections on the abilities at the bottom (by default), not sure if that was due to this or not.

I set mine up via messing with a script - I'm wondering what the significance of the added lines in the XML is, is that helping it to save positions? They're all set to 0.
Last edited by pinstripesc : 07-26-2012 at 03:59 PM.
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Unread 07-26-2012, 02:50 PM  
Hammerbeard
 
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Thanks.
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Unread 07-26-2012, 01:58 PM  
Dave
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I've updated the description to add:
To install, put 'PrecompiledClasses.swf' into '....\The Secret World\Data\Gui\Customized\Flash'
and
Scripts go in '....\The Secret World\Scripts' and you run scripts using /[scriptname] (including extension)

Hope this helps.
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Unread 07-26-2012, 12:13 PM  
Hammerbeard
 
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A little clearer explanation on installing this would be great. It seems like an awesome addon but I just can't get it to work. Maybe a readme file in the download. I tried copying the code from the example shown but the only thing that moved was mt resource bar.
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Unread 07-26-2012, 05:02 AM  
Dave
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You could try this version for now: http://forums.thesecretworld.com/sho...81#post1282181
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Unread 07-25-2012, 11:31 PM  
peitschi

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Hello, i am a absolut neebie about scripts etc but i like you ui :-)
is it possible to post a script where the actionbar is on the same postion like the original but with your custom style ?
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