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Updated: 07-22-2012 05:47 PM
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Updated:07-22-2012 05:47 PM
Created:07-18-2012 10:53 PM
Downloads:1,246
Favorites:4
MD5:
Mercinova's CastBars v2.0.0
Version: 2.2.2-a
by: Mercinova [More]
Mercinova CastBars v2.0.0

Current Version:
v2.2.2-a

Changes:
Bar Positions are Centered Above and Between
PlayerInfo/TargetInfo - ActionBar.

The DodgeBar is now Purple.


Archived Versions:
v2.0.0-b - Standard Font Version
v2.0.0-a - Cheezy Zombie Movie Font Version



2.0.0 is more Colorful & Modern than the Sleek 1.0.0.

Bars are Outlined in a Matching Color of the Fill...

The DodgeBar now moves inward from both ends...
and Flashes GREEN when ready!!


The positions are optimized for 1680x1050...
but they should be ok for 1920x1080.
My In-Game UI Scale is 80%...

If you see a need for corrections, Please post a request...

INSTRUCTIONS

Just extract the zip file and copy the .swf files to...
/The Secret World/Data/Gui/Customized/Flash
...and reload your UI ( /reloadui )...

If you decide that you no longer want the mod...simply delete the files
( DodgeBar.swf - PlayerCastBar.swf - TargetCastBar.swf )
from the ../Customized/Flash folder and reload your UI...

TEMPORARY WORK AROUND FOR UPDATE 1.0.2

*** WARNING ***
This Work Around requires making changes to the Default UI Files.
Proceed with Caution and At Your Own Risk.


First...Exit TSW Completely.
Make a backup of the 3 Corresponding Original .swf files located in...
../The Secret World/Data/Gui/Default/Flash
...Next, Extract the MOD Zip and copy the .swf files into the above folder.

Restart TSW and Enjoy!
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
2.0.0-b
482kB
Mercinova
07-22-2012 05:46 PM
2.0.0-a
47kB
Mercinova
07-22-2012 05:46 PM


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Unread 07-30-2012, 10:04 AM  
fostot

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I second Kenze's request! Thanks for such a pretty addon!

After reading your other v3.0 comments it appears Viper's CastBar Relocator does the trick. I'll try it out!
Last edited by fostot : 07-30-2012 at 10:08 AM.
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Unread 07-29-2012, 03:58 AM  
kenze

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I love the look of your bars. Any chance we could get a version that allows CustomUI to set the position?
http://www.secretui.com/downloads/info43-CustomUI.html
Last edited by kenze : 07-29-2012 at 04:48 AM.
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Unread 07-19-2012, 05:43 PM  
Mercinova
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Mercinov's PVP TargetCastBar Set is LIVE for All Current Versions.

I'm still working on the variation of Mercinova's CastBars mentioned in the last post. Gimme a day or two and check back.

That Version will be designated as v3.2.2-b...

v3.x.x-x = v1 Graphics w/ v2 Inward Filling DodgeBar
v3.2.x-x = New Position of Centered between Player/Target - ActionBars
v3.2.2-x = v2 Color Scheme
v3.2.2-b = Standard Fonts

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Unread 07-19-2012, 10:59 AM  
Harrier
 
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I'm with Qwynn on this one, borders feel slightly out of place, v1.0.0 fitted standard UI much better.

"v1.0.0 Graphics with the v2.0.0 Color Set & Inward Filling
DodgeBar & Standard Font...Positioned more toward the Center, slightly above my ActionBar" sounds awesome to me. Not too much towards the center. Maybe like 50% over health bar & 50% over action bar?

Also, I'ld love to have enemy cast bar also moved a bit towards the center, I'm running with 1440x900 and their cast bar overlaps with debuffs.


Other than that, I absolutely love your mod. Keep up the good work!


P.s. I think Catagorical figured out a way to make his party window movable & lockable in place, he could have the solution you need.
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Unread 07-19-2012, 04:20 AM  
Mercinova
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TargetCastBar Positioning...

I can set the TargetCastBar to a Static Position above the Player's Head with EASE. However, *lowers head and begins to weep*, I'm a Graphix Editor...I don't know enough about ActionScripting to make the bar Dynamic (Movable)...yet!

Mercinova's CastBars v1.0.0-a was actually the first flash project I've ever done. 5 Days ago...I knew nothing of Creating/Editing Flash...But I'm a bit Tech Saavy, Edu-ma-cated & STUBBORN!

I'll tinker with the Scripting and see what I can come up with.
Can't make any promises, but I'll give it my best shot.

I will accommodate your wishes and issue a Static Positioned PVP TargetCastBar located above the Player's Head in the Fully Zoomed Out View.

I can't test positions while the servers are down and I've been up all night, so check back later this evening and it should be available.
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Unread 07-19-2012, 03:53 AM  
Mirasta

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In addition the TargetCastBar should be placed in the middle of the screen over our heads or even better moveable if possible. That way u dont need to watch at the bottom or half bottom of the screen to wait for lets say "charged hack" to interrupt. PvPers would find that helpful as well i guess because in that fast action there is no chance to watch the bottom of the screen for enemy casts. In the middle of the screen u can always c what the enemy does and react fast. Just my opinion


PS: I didnt install it yet but really like the layout and will do it so keep up the good work
Last edited by Mirasta : 07-19-2012 at 03:56 AM.
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Unread 07-19-2012, 01:20 AM  
Mercinova
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Opinions Appreciated...Requests Accommodated...

Thanks for voicing your opinion. It is much appreciated and immensely helps the direction of development.

I can and will accommodate your needs, but I don't want to flood the archives with minor tweak versions.

Your request is valid...and actually what I was working on...hehe!

Just let me know exactly what you want (i.e. v1.0.0 Graphics with the v2.0.0 Color Set & Inward Filling
DodgeBar & Standard Font...Positioned more toward the Center, slightly above my ActionBar).

For now...I will be working on variations of the 2 Current Graphic Sets.

I will make a Standard Font Set of Both Versions tonight and have them posted before the servers come up.

Mercinova's CastBar Mod Version Protocol :

vX.x.x-x = Graphic Set
vx.X.x-x = Position Set
vx.x.X-x = Color Set
vx.x.x-X = Font Set

Font Sets will be designated with a letter (i.e a,b,c).
While (a) should be Standard Font...it will remain as the Original Cheezy
Zombie Movie Font...(b) will designate the Standard Font Set.


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Unread 07-18-2012, 11:57 PM  
Qwynn
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While I do love the colours, my only real comment is about the font choice. Because the font is so different than the rest of the UI, I find it takes away rather than adds to it as a whole.

It feels like a modification, rather than seamlessly integrating.

Perhaps a version with the default font, as well?

My other comment is that the borders around the bars seem out of place compared to the 1.0 version. As in, hmm, the first version feels more sleek while the newer one feels a bit more chunky.

Just my thoughts, but do keep up the good work!
Last edited by : 07-18-2012 at 11:59 PM.
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