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Updated:08-04-2012 03:31 PM
Created:07-09-2012 03:00 PM
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Catagorical's Enhanced TeamGUI  Popular! (More than 5000 hits)
Version: v6.0.1
by: Catagorical [More]
DONATIONS
If you enjoy this mod please consider kicking a few bucks into the tip jar.

Any amount is appreciated.

Special Note
Any donations over $20 will be credited in the Readme as a special thank you.
Be sure to leave your username in your special instructions!

Click here to lend your support!

FEATURES
Bolded means it's new in v6!
  • NEW: Horizontal and Vertical Layout options: Choose between a 5 person vertical column or a flat, horizontal row.
  • Mouseover Casting - Slide your mouse over a member of your team to make them your target. Great for healers!
  • Move and Lock Team Window - Look right, look left, look any way you want!
  • Move and Lock Defensive Window - Set it someplace and keep it there!
  • Defensive Target highlighting - Figure out exactly who your next heal is going to land on at a glance.
  • Sleek and simple appearance - The footprint is much smaller than the base UI, trimming out the unnecessary bits.
  • Buff Black and Whitelisting - Currently nonconfigurable. Set to hide Sprint 4, World Domination, and Nightmare Lockouts.
  • Team Menu - Configure options from right on the window. No hassle, clean and simple look.
  • Toggle Mouseover Mode - Do you prefer to click? Then hit that menu option and turn it right off!
  • Slash Commands: A full slash command system has been hooked into the configuration settings, bringing everything to your fingertips.
  • Settings persistence - Everything you do saves for the next time you play, every time!

Coming Soon:
- Buff display improvements

SLASH COMMANDS
/cet
/cet help (deftgt|team)
/cet deftgt (locktoggle|lock|unlock)
/cet team (togglelock|lock|unlock|togglehide|hide|show|layout|togglelayout)

INSTALLATION INSTRUCTIONS
Unzip the addon zipfile into your BASE The Secret World folder.
For example, unzip it into C:\Program Files\Funcom\The Secret World if you used the base path.
It must be installed from whatever directory your root files are in so that the files are put in the right place.

UNINSTALLATION INSTRUCTIONS
Go to The Secret World\Data\Gui\Customized\Flash. Delete TeamGUI.swf
Go to The Secret World\Data\Gui\Customized. Delete the CET folder.
Go toThe Secret World\Scripts. Delete the file called "cet"

USAGE
All configuration options are stored in the Team Menu. Click the arrow to access it.

Additional access is available via the /cet chatline command.

KNOWN ISSUES
- None
v6.0.1 - 8/4/12
- Fixed: Fusang RaidMenu and raid configuration issues.
- Fixed: Excessive padding appearing when viewing 3+ teamclips in a raid frame.
- Fixed: Fifo (Fading text used for UI notifications) mispositioning itself after changing defensive target.
- Removed: Extraneous RaidMenu options (Group visibility, Alignment settings that weren't implemented, etc)

v6.0 - As I lay me down to sleep - Horizontal Layouts - 8/3/12
- Added: Horizontal Layout mode. Configurable via /cet team layout (0 or vertical|1 or horizontal) and also via TeamMenu
- Added: Ability to hide/show Team window. Useful for dps who don't care what's going on! (Minimizes window to a single arrow point)
- Added: Full /cet team menu allowing complete commandline control.
- Changed: More aggressively polling TeamArchive state (Smaller chance of settings values getting munged)
- Fixed: Issue with an overly exciteable bounding box. You can now get much closer to the sides.
- Fixed: Fifo no longer obscures horizontal layout when placed near the top of the screen.
- Fixed: Readme now uses Windows Line endings. :P

v5.0.2 - 8/2/12
Thanks to all the people who sent me reports, DefTgt is now staying put!
- Fixed: Defensive target location fixed once more. Stay down dagnabbit.

v5.0.1 - 8/2/12
- Changed: Debugging info is now activated. If you are having issues with the addon, please post in the TSW forums thread or in a comment here and we can figure out what the problem is and I can fix the code!


v5.0.0 - 7/31/12 - It's no Slash Fiction, but it'll do [Slash Commands added]
- Added: /cet slash command system and stubs for easy modification and alteration of the windows from the command line.
- Changed: New Installation Method. The entire zipfile is extracted to your *BASE* Secret World folder. I.e. C:\Program Files\Funcom\The Secret World. Do not extract to any other directory, it will not work
- Fixed: Defensive Target location no longer gets all wiggly and jiggly on you when reloading ui and will position itself properly like it should. (The clip was being drawn and positioned before the Module finished loading settings, i.e. where it should be).
- Fixed: Settings are no longer lost post zoning, death, etc.


4.0.2 - 7/29/12
- Changed: Backend targeting process and use of DistributedValues revamped - Real time pulling of get values in a function like onMouseMove() does not go well. Use the DV.Create, DV.SignalChanged, and then update a locally scoped variable in the SlotSignalChanged function. #tagDoNotPublish
- Fixed: Mouseover targeting inconsistencies. Originated as part of my my modifications regarding settings and persistence.
- Fixed: Non-mousever targeting inconsistencies. See above.


4.0.1a - 7/29/12
- Fixed: Disabled broken range check on when mouseover is off. Will return once correctly implemented.


4.0.1 - 7/28/12
- Fixed: Disabled broken range check on mouseover. Will return once correctly implemented.
- Fixed: Group names set invisible. They're broken in Raids and display wrong. Might reimplement later.

4.0 - 7/28/12 - Welcome to Team Menu
v4.0 has brought the implementation of a Menu for the team clip and a handful options. This will only expand with time!
- Added: Ability to toggle mouseover targeting (a much requested feature)
- Added: Menu based lock configs for both Team window and Defensive target frame
- Added: All configuration options save between sessions.
- Added: Ability to enable debug logging. If you're having problems post in the thread for help we'll work it through.
- Changed: Preference storage structure. TeamWindow related settings moved to TeamWindowConfig. DefTarget remains in base archive.
- Fixed: Drag frame no longer shows up at inappropriate times. Frame only visible when window is unlocked and mouse is over it.
- Fixed: Buffs sometimes not loading correctly.
- Fixed: Defensive Target could sometimes end up offstage. Thanks dwarfknight for the report.
- Fixed: Defensive Target background could sometimes clip into the frame, resulting in randomly missing borders.

3.3a - 7/26/12
Fixed: Now with 100% actual real live 3.3 code
Fixed: Defensive Target location now persists.

v3.3 - 7/25/12
- Fixed: /Reloadui hiding Defensive Target
- Fixed: TeamClip unlocking on zoning.
- Fixed: Locked TeamClip shows ClipFrame all the time
- Next Revision: Slash commands for configuration of basic functions, waiting on Developer feedback regarding implementation concept.
- Next Revision: Initial pass at configuration menu. Honest

v3.21 - 7/24/12
- Adjusted installation instructions for 1.0.3

v3.2 - 7/22/12
- Corrected issue with group display in RaidClip when inside a raid - Cosmetic bug that affected all Raid groups both inside and outside Fusang.


v3.1 - 7/20/12
- Fixed longstanding UI bug with setting Defensive Target highlights after zoning.
- Fixed longstanding UI bug with buffs not updating after zoning or death.

v3.0 - 7/20/12
- Mouseover Casting - Slide your mouse over a member of your team to make them your target. Great for healers!
- Streamlining has begun! - Nobody looks at States. Those are gone.
- Buff Black and Whitelisting - Currently nonconfigurable. Set to hide Sprint 4, World Domination, and Nightmare Lockouts
- Brand new frame for moving and adjusting things. Fades away when locked or your mouse isn't over it.
- On screen notifications for lock events; more configuration coming and more messages coming.

v2.2 - 7/17/12
- Fixes defensive target highlight in teamclip

v2.1 - 7/16/12
- Fixes right click menu on defensive target

v2.0 - 7/16/12
- Biggest update yet!
- Adds green defensive target highlighting to party frame and defensive target
- Defensive target now movable
- Next release (2.5) will contain Mouseover Casting!

v7/16/12 - Incremental unversioned
- Remove debug/internal menu. Sorry folks

v1.1 - 7/13/12
- Moved drag point to entire window. Left clicking the arrow now toggles lock state, entire frame is draggable
- Todo before release will add the team menu as soon as I tug apart the menu code.

v1.0 - 7/9/12
- Now saves window location between different groups!

v0.2 - 7/9/12
- Fixed issue with defensive targets

v0.1 - 7/9/12
- Initial Release
Post A Reply Comment Options
Unread 08-04-2012, 08:29 PM  
Malefique

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The ability to modify horizontal scale of the group member blocks within the frame would be VERY helpful. At present, if set to 100% UI scale, the group frame in horizontal arrangement eats up more than 50% of the screen width on a 1920x1080 resolution. There's no need to have so much space eaten up, and I know this is a problem with the default UI rather than this mod - Which, for the record, has FINALLY shut me up whining every dungeon about the awful group frame positioning + layout!

The Raid UI needs SERIOUS work too. Think you could take a stab at that at some point? I hopped into a Fusang earlier. As a healer. Biggest mistake of my life - And this isn't even limited to how unbearably clumsy it is to use and how gawky and wasteful of space it is. It kept resetting to a two-row arrangement upon EVERY death, when I kept setting it up for a single row - or, supposedly, at least - and this thing is even more wasteful of space than the group frames. It's in serious need of a padding reduction at minimum. For raid member frames individually I'm guessing it would utilize some of the same scaling variables as the standard group frame - judging by how the rest of it seems to be working - and that would be fully acceptable as a stopgap solution given they both need less horizontal girth anyway.

Otherwise ... thanks for improving my quality of in-game life tenfold already. <3
Last edited by Malefique : 08-04-2012 at 08:29 PM.
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Unread 08-04-2012, 05:35 PM  
Mirasta

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Is it maybe possible that the def target can be locked on the tank that it always jumps automatically back to the tank after u healed another player? That would be really awesome since u dont need to click on the unit frame anymore to heal the tank, just hit ur keybinding on keyboard or mouse and be sure u always heal the tank instead of someone else. Then u only need to click on the unit frame if u want to heal another player.

<3 this mod btw great work!

PS: Didnt look at the current version right now since i just installed it but is there a "create raid" button possible? Not that itīs really needed atm but for Cabal events quite useful i guess.
Last edited by Mirasta : 08-04-2012 at 05:40 PM.
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Unread 08-04-2012, 12:46 AM  
Catagorical
Just a little more code..
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Quote:
Originally Posted by Devla
Would it be possible to add an option to completely disable the buffs within the group frame?

My reason is that when a member in the group frame has a bunch of buffs/debuffs/effects/etc that the ENTIRE frame shifts a bit an makes mouse-clicking our mouse-over-targeting a bit rough at times.

Thanks again for the great mod!
Sure this'll be in the next minor patch (6.1). As a note, that patch will also include an overhaul to buffs which will add custom blacklisting and whitelisting of buffs, along with general fixes like the redraw issue on multiple buff lines.

Currently planning a 6.0.1 to fix some Fusang issues and then focusing on 6.1
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Unread 08-03-2012, 09:34 PM  
Devla
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Would it be possible to add an option to completely disable the buffs within the group frame?

My reason is that when a member in the group frame has a bunch of buffs/debuffs/effects/etc that the ENTIRE frame shifts a bit an makes mouse-clicking our mouse-over-targeting a bit rough at times.

Thanks again for the great mod!
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Unread 08-02-2012, 03:38 PM  
Catagorical
Just a little more code..
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Defensive target window is fixed.
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Unread 08-02-2012, 01:21 PM  
Catagorical
Just a little more code..
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Quote:
Originally Posted by plaxidia
Almost same thing here.. Out of group the defensive target window, which is always on me when soloing, is resetting after each offensive target dies
For those of you having issues with defensive target please click here: http://forums.thesecretworld.com/sho...&postcount=133

and follow the instructions.
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Unread 08-02-2012, 09:04 AM  
plaxidia

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Almost same thing here.. Out of group the defensive target window, which is always on me when soloing, is resetting after each offensive target dies
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Unread 08-01-2012, 06:23 PM  
Lexor

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Quote:
Originally Posted by Irtax
I recently installed v5.0. One issue I am encountering is the defensive target window moves every time I change my defensive target. It doesn't matter if I use mouseover, F keys or mouse click to change my def target, the def target window will move so that it is aligned vertically with the group window and about 1/3 up the screen from the bottom of the screen.

I have tried various positions for both the group window and the def target window and various combinations of locked/unlocked states, but the def target window will always move when I change my defensive target.
I've been having the exact same issue. I tried removing all the files and reinstalling, but the problem still persists.
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Unread 08-01-2012, 10:46 AM  
Irtax

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I recently installed v5.0. One issue I am encountering is the defensive target window moves every time I change my defensive target. It doesn't matter if I use mouseover, F keys or mouse click to change my def target, the def target window will move so that it is aligned vertically with the group window and about 1/3 up the screen from the bottom of the screen.

I have tried various positions for both the group window and the def target window and various combinations of locked/unlocked states, but the def target window will always move when I change my defensive target.
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Unread 07-28-2012, 09:16 PM  
Catagorical
Just a little more code..
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Quote:
Originally Posted by Ahkronn
Just a note (not an issue, just a minor annoyance): Although the defensive target is movable, it has to be unlocked first (default is locked) and for that you need a group. No access to the option to unlock outside of it.
Nice catch, I never thought about that. I'll have to ponder a good way to unlock when not in group.. Probably a slash command; I'm not gonna implement any of those until 1.1 hits. The groundwork is laid out but I'm opposed to making people edit a communal Modules.xml and CharPrefs.xml file out of general principle; thus my great method of providing slash commands is on hold until 1.1

I will be publishing a guide to Slash Commands as soon as 1.1 hits so I think you'll see a lot of them showing up Weds
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Unread 07-28-2012, 05:17 PM  
Ahkronn

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Quote:
Originally Posted by Catagorical
Quote:
Originally Posted by Ahkronn
hmm, don't know how I did it, but somehow my defensive target is missing.
I'm already at max resolution possible, so can't really increase it to check if it's outside the screen.

Any way to reset the position of the defensive target?
It should fix itself with today's build. Please let me know if it doesn't and we can work on some solutions.
It did fix the issue. =) Thanks for all this *cheer*

Just a note (not an issue, just a minor annoyance): Although the defensive target is movable, it has to be unlocked first (default is locked) and for that you need a group. No access to the option to unlock outside of it.
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Unread 07-28-2012, 04:55 PM  
Catagorical
Just a little more code..
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Quote:
Originally Posted by Ahkronn
hmm, don't know how I did it, but somehow my defensive target is missing.
I'm already at max resolution possible, so can't really increase it to check if it's outside the screen.

Any way to reset the position of the defensive target?
It should fix itself with today's build. Please let me know if it doesn't and we can work on some solutions.
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Unread 07-28-2012, 10:23 AM  
Ahkronn

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hmm, don't know how I did it, but somehow my defensive target is missing.
I'm already at max resolution possible, so can't really increase it to check if it's outside the screen.

Any way to reset the position of the defensive target?
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Unread 07-27-2012, 01:21 PM  
Catagorical
Just a little more code..
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Re: Pls Mouseover Focus disable

Quote:
Originally Posted by Solapino
Mouseover is very hard to use the function. :O
Please give me the method of functioning impossible.
Soon, yes.
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Unread 07-27-2012, 06:38 AM  
Solapino

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Unhappy Pls Mouseover Focus disable

Mouseover is very hard to use the function. :O
Please give me the method of functioning impossible.
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