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Updated: | 08-04-2012 03:31 PM |
Created: | 07-09-2012 03:00 PM |
Downloads: | 12,735 |
Favorites: | 65 |
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Devla |
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Catagorical |
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08-04-2012, 05:35 PM | |
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Is it maybe possible that the def target can be locked on the tank that it always jumps automatically back to the tank after u healed another player? That would be really awesome since u dont need to click on the unit frame anymore to heal the tank, just hit ur keybinding on keyboard or mouse and be sure u always heal the tank instead of someone else. Then u only need to click on the unit frame if u want to heal another player.
<3 this mod btw great work! PS: Didnt look at the current version right now since i just installed it but is there a "create raid" button possible? Not that itīs really needed atm but for Cabal events quite useful i guess.
Last edited by Mirasta : 08-04-2012 at 05:40 PM.
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Mirasta |
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08-04-2012, 08:29 PM | |
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The ability to modify horizontal scale of the group member blocks within the frame would be VERY helpful. At present, if set to 100% UI scale, the group frame in horizontal arrangement eats up more than 50% of the screen width on a 1920x1080 resolution. There's no need to have so much space eaten up, and I know this is a problem with the default UI rather than this mod - Which, for the record, has FINALLY shut me up whining every dungeon about the awful group frame positioning + layout!
The Raid UI needs SERIOUS work too. Think you could take a stab at that at some point? I hopped into a Fusang earlier. As a healer. Biggest mistake of my life - And this isn't even limited to how unbearably clumsy it is to use and how gawky and wasteful of space it is. It kept resetting to a two-row arrangement upon EVERY death, when I kept setting it up for a single row - or, supposedly, at least - and this thing is even more wasteful of space than the group frames. It's in serious need of a padding reduction at minimum. For raid member frames individually I'm guessing it would utilize some of the same scaling variables as the standard group frame - judging by how the rest of it seems to be working - and that would be fully acceptable as a stopgap solution given they both need less horizontal girth anyway. Otherwise ... thanks for improving my quality of in-game life tenfold already. <3
Last edited by Malefique : 08-04-2012 at 08:29 PM.
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Malefique |
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08-04-2012, 11:05 PM | |||||
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Q&A stuff:
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As a note there were some bugs with old versions that were adding too much padding, 6.0.1 has slim paddings between groups and should fit your needs fairly well.
Last edited by Catagorical : 08-04-2012 at 11:05 PM.
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Catagorical |
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08-05-2012, 09:25 AM | |
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Nice mod, i love the mouseover to target thingie, help a lot as a healer.
I do have a question tho, when I change my defensive target, it resets the position of that window. Locking it doesn't help. I was really looking forward to reposition the defensive target... so I dunno if this is a known bug or something is wrong with me ... EDIT: I downloaded version 6.1 from here and it fixed the issue. I had the version from Curse before.
Last edited by Psy : 08-05-2012 at 09:42 AM.
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Psy |
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08-05-2012, 04:07 PM | ||
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(And yeah, I can't wait until 1.2 - It's just that bad ) |
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Malefique |
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08-05-2012, 05:58 PM | ||
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Catagorical |
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08-06-2012, 02:18 AM | |
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Raid
Seems with this addon Raid is auto-expanded.
Anyway to not do this? Kinda annoying to have to hide raid every time I pvp. Great addon once this is addressed. |
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Wonk |
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08-06-2012, 05:26 AM | |
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Hey man.
Great job, but I think it can be a bit more again.. ^^ (Sorry for my english, it's not my mothertongue) I'm Healer in NightMare, and in some cases, your addon just becomes unreadable.. - Ankh & HF cd are not hidden as Polaris, HR & DW.. - Could you add an option to show/hide buffs of teamates..? They sometimes are shown in 3 rows.. And addon's heigh can't stop moving.. going over chat window, etc. If buffs are hidden, it's still the same size. And one other thing, not in your addon yet..: Could you add something to sort ennemy target buffs/debuff..? For HR last boss (for an exemple), it's quite hard to have perfect timing, because his shield buff is always moving, so we can't read remaining time.. If it was sorted in a different order, it would be perfect. |
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Coroner |
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08-08-2012, 06:56 PM | |
Clickable icon for GUI/Settings??
The latest version of Viper's Topbar Information Overload is out today. It now offers addon plugins! Perhaps ontop of /commands you could add an icon to plugin into it?
Was hoping you could work your addon into it to ease the lives of us users. ^_^ (Click for info) |
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EeyoreSyndrome |
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08-10-2012, 07:21 AM | |
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hello, first off thank you for this and your other wonderful mods.
I'm having a bug that when I use your TeamGUI and click a teammates names in the window and select send message it ends up in my chat as /tell undefined. And if i try and send a message it says no such entity as undefined (no exact wording but you get the gist). Removed your mod, works fine does a /tell teammates name etc, reinstall back to /tell undefined. Not a huge deal but just wondering if it's only me. Running this mod, Bazzar, and all Vipers mods. Thanks, Monkeyface of Cerberus |
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pandawulf |
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08-17-2012, 04:58 PM | |
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Great mod! Being able to center the team panel helps a lot with the healing. But I really need to disable the mouseover targeting - I use a 12 button Razer mouse, and using it to move, activate abilities and mouseover target requires at least 40 agility, but I'm around 25 at best
Maybe I missed it in the slash options, but is it possible to disable mouseover targeting? |
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FredKelly |
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08-18-2012, 02:15 PM | ||
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FredKelly |
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08-21-2012, 02:58 PM | |
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This has come along very nicely and I'm enjoying it. I have four suggestions that would make it perfect for me.
1. Some way of hiding the options arrow button - it's just always in the way where I like my frames positioned. If on mouseover the frames container became visible, with a slight margin at the top, and right click inside that margin would show the options context menu. 2. I position my frames near the bottom of my UI. When I right click a frame, the context menu is partially off screen. It would be great if it calculated whether the menu would hit the screen edge, and made it spawn upwards instead. 3. I would love an option to have the frames grow upwards as people are added to the group. 4. The ability to set up the frames even when you're not in a group, so that you don't have to scramble to adjust everything the first minute or so of getting invited. Also, when the context menu of a frame overlaps a bag, it appear behind the bag, making it impossible to options. It would be great if the menus were always in front of everything else. Awesome addon, thanks again.
Last edited by Furiant : 08-21-2012 at 02:59 PM.
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Furiant |
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