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Updated:08-01-2012 07:10 AM
Created:07-18-2012 08:24 AM
Downloads:2,243
Favorites:15
MD5:
CombatFactory
Version: 0.0.4
by: DeathTiger [More]
Combat Factory
Combat factory is a STANDALONE personal, in-game DPS meter providing statistic overview for:
  • Damage Per Seconds.
  • Total Damage Done.
  • Damage Meter Graph (last 100 fights). Note: Click the graph region to reset.

INSTALLATION:
1. Extract the contents of the archive into Data\Gui\Customized.
2. If CharPrefs.xml exists: Copy the lines below into the CharPrefs.xml file (between the <root></root> nodes).

Code:
<Value name="CombatFactory" value = "true"/>
<Archive name="CombatFactory_Config"/>
Otherwise rename the provide file to CharPrefs.xml.

3. If Modules.xml exists: Copy the lines below into the Modules.xml file (between the <root></root> nodes).
Code:
<Module  name = "CombatFactory"
          movie = "CombatFactory.swf"
          flags = "GMF_CFG_STORE_USER_CONFIG | GMF_DONT_UNLOAD"
          depth_layer = "Middle"
          sub_depth = "0"
          variable = "CombatFactory"
          criteria = "CombatFactory &amp;&amp; (guimode &amp; (GUIMODEFLAGS_INPLAY | GUIMODEFLAGS_ENABLEALLGUI))"
          config_name = "CombatFactory_Config"
/>
Otherwise rename the provide file to Modules.xml.

4. Copy the CombatFactory.swf file into the Data\Gui\Default\Flash directory.
5. Launch The Secret World.

UNINSTALLATION:
1. Remove the added lines from the CharPrefs.xml and Modules.xml.
2. Delete CombatFactory.swf from the Flash folder.
[Version 0.0.4]
-Font Tweaking
-DPS Graph Added

[Version 0.0.3]
-Focus Issue Resolved

[Version 0.0.2]
-Tracker now moves independently to other windows.
-Background/UI Update

[Version 0.0.1]
-Moveable window.
-Alterations to tracking code.
-Expand/Collapse window button.
-Remembers window position.
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
0.0.3
76kB
DeathTiger
07-30-2012 03:27 AM
0.0.2
76kB
DeathTiger
07-27-2012 05:59 AM
0.0.1
76kB
DeathTiger
07-27-2012 04:06 AM
0.0.1-Beta
61kB
DeathTiger
07-18-2012 08:24 AM


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Unread 08-03-2012, 07:39 PM  
DeathTiger
 
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Quote:
Originally Posted by Agathorn
Why does your Modules.xml file have the information for Viper's top bar in it?
An error on my behalf. The modules.xml.bak was overridden by the patcher.
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Unread 08-03-2012, 07:13 AM  
Agathorn

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Why does your Modules.xml file have the information for Viper's top bar in it?
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Unread 08-01-2012, 10:11 PM  
DeathTiger
 
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Quote:
Originally Posted by fostot
Can you also use the new method of having the swf and xml files in a subfolder now that it's possible so that we can use this with addon updates and or keep our folders easier to understand / update
Yeah, this will make lives easier. I honestly didn't notice as the mod still worked
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Unread 08-01-2012, 07:22 PM  
fostot

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Can you also use the new method of having the swf and xml files in a subfolder now that it's possible so that we can use this with addon updates and or keep our folders easier to understand / update

Great addon btw!!!
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Unread 07-29-2012, 05:13 PM  
DeathTiger
 
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Quote:
Originally Posted by arandomguy01
With the movable version I cannot type into some text fields. Focus is immediately lost. For example Renaming a bag, or saving a skill set with deck manager. Tried with no mods installed except CombatFactory.
Thanks. Will resolve tonight.

Quote:
Originally Posted by Qwynn
Gong to have to chime in on this latest bug as well. Pulling the mod out allowed me to be able to type in input fields again.

For some reason, having CombatFactory installed causes those fields to lose focus, making it rather difficult to do missions with the G-H-O-S-T interface.

It also effects other addon's input fields as well, such as Viper's deck manager.
Flash I've discovered is a fickle thing. The idea of hit testing for the mouse hovering over is pretty common, and something that most GUI controllers handle for you. However the releasing of focus is new. Never thought the actual modules would take complete control even when the mouse is no where near it.
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Unread 07-29-2012, 02:21 PM  
Qwynn
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Gong to have to chime in on this latest bug as well. Pulling the mod out allowed me to be able to type in input fields again.

For some reason, having CombatFactory installed causes those fields to lose focus, making it rather difficult to do missions with the G-H-O-S-T interface.

It also effects other addon's input fields as well, such as Viper's deck manager.
Last edited by : 07-29-2012 at 04:32 PM.
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Unread 07-27-2012, 11:24 AM  
arandomguy01
 
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With the movable version I cannot type into some text fields. Focus is immediately lost. For example Renaming a bag, or saving a skill set with deck manager. Tried with no mods installed except CombatFactory.
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Unread 07-27-2012, 05:49 AM  
DeathTiger
 
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Quote:
Originally Posted by Qwynn
Just wanted to pop in and say the new version is very attractive. Amazing work!

Edit: And also, a bug report.

Apparently when opening the bug report function for the game, your addon 'sticks' to it. As in, if I drag and move around the bug report window, the combat factory window will drag with it.

Rather amusing, actually.

Edit2: Actually, it sticks to any floating window. I tried moving another mod's window as well as a default inventory window, and combat factory moved around with it as well.
I must admit that made me smile. I'll fix and release tomorrow morning.
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Unread 07-27-2012, 04:52 AM  
Qwynn
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Just wanted to pop in and say the new version is very attractive. Amazing work!

Edit: And also, a bug report.

Apparently when opening the bug report function for the game, your addon 'sticks' to it. As in, if I drag and move around the bug report window, the combat factory window will drag with it.

Rather amusing, actually.

Edit2: Actually, it sticks to any floating window. I tried moving another mod's window as well as a default inventory window, and combat factory moved around with it as well.
Last edited by : 07-27-2012 at 05:11 AM.
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Unread 07-24-2012, 01:41 AM  
DeathTiger
 
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Quote:
Originally Posted by Ixion
Love your mod!

If I may make one minor suggestion for when you have the time: check to make sure your hidden button triggering the slide is above the layer with the text/content so that the slide will always trigger when the mod is clicked.

Thanks for all your work
It is kind of annoying not being capable of clicking the text (which is logical). I'll add it to the list for next release.
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Unread 07-20-2012, 09:14 AM  
Ixion

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Love your mod!

If I may make one minor suggestion for when you have the time: check to make sure your hidden button triggering the slide is above the layer with the text/content so that the slide will always trigger when the mod is clicked.

Thanks for all your work
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Unread 07-18-2012, 05:41 PM  
Qwynn
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Looks great!

The dragging feature would be much appreciated, too, as right now it interferes with my chatbox.

Keep up the great work!
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Unread 07-18-2012, 04:48 PM  
DeathTiger
 
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Quote:
Originally Posted by arandomguy01
Seems to work for me when I modify the default loginprefs and modules xmls. I just commented it at the bottom like so <!-- MODS --> and put it the entries there. Might want to watch the patcher also. If you see it dling something, you know it's overwriting your changes.

Question though, I'm not sure how to drag this as attempting to drag it around doesn't seem to work for me. Am I missing something? Also, awesome job.
Dragging is not possible yet. It's on my to-do for tonight.
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Unread 07-18-2012, 01:19 PM  
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Seems to work for me when I modify the default loginprefs and modules xmls. I just commented it at the bottom like so <!-- MODS --> and put it the entries there. Might want to watch the patcher also. If you see it dling something, you know it's overwriting your changes.

Question though, I'm not sure how to drag this as attempting to drag it around doesn't seem to work for me. Am I missing something? Also, awesome job.
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Last edited by arandomguy01 : 07-18-2012 at 01:23 PM.
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Unread 07-18-2012, 12:26 PM  
Sandman

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I can't get this one to work. Maybe a clash with vipers deck manager?
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