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Updated: | 08-01-2012 07:18 PM |
Created: | 07-30-2012 07:51 AM |
Downloads: | 1,826 |
Favorites: | 5 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
0.3.1 |
267kB |
Dave |
08-01-2012 01:31 PM |
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0.2 |
264kB |
Dave |
07-31-2012 03:19 PM |
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0.1 |
158kB |
Dave |
07-30-2012 07:51 AM |
Comment Options |
08-08-2012, 01:53 AM | |||
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I won't be monitoring this thread anymore as it would be much easier if everyone posted in the same place: http://uimod.eu/forums/ or http://forums.thesecretworld.com/showthread.php?t=53205 if prefered.
The forums at http://uimod.eu/forums/ is a Google Group so you don't need to register, just be logged in with Google to be able to post. Thanks. Quote:
Last edited by Dave : 08-15-2012 at 12:04 PM.
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08-07-2012, 08:13 PM | |
Forum posts: 0
File comments: 13
Uploads: 0
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Even after using the latest 2.0 beta 2 I still cannot get this addon working, not even when using /option cuiOpen true, it says that cuiOpen isn't a valid option.
I think this may be a conflict with Viper's Addons. |
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08-07-2012, 05:05 PM | ||
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You may also need to delete your configuration: http://forums.thesecretworld.com/sho...67#post1341767 |
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08-07-2012, 12:02 PM | |
Forum posts: 0
File comments: 13
Uploads: 0
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I installed 2.0 beta 1 and it doesn't have a way for configuring that I can find. I assumed an Icon would appear like in the screenshots but nothing. Any ideas?
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08-06-2012, 05:36 PM | ||
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Custom UI 2beta0 is now available at http://uimod.eu/. Fully GUI driven now so should be much easier for your guild members (when I have written the documentation). I also like the idea of sharing scripts, so I plan to add the ability to copy and paste the data within the UI. |
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08-06-2012, 05:14 PM | |
Forum posts: 0
File comments: 13
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Have you thought of doing like Viper / Other Dev's have done and instead of having an external script using the Variables that are available in the settings so that you can instead of having the user write an auto_login script just read the variable and update the layout from that? An example of this would be Viper's Deck Manager. He sets the variables and they get stored in the users %AppData%\..\Local\Funcom\ Character\Prefs2.xml file.
Just a suggestion Scripts aren't hard to do and are rewarding because people can share them. I just have noticed a LOT of people seriously confused by it in my guild when i'm trying to explain it to them haha |
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08-06-2012, 04:36 AM | ||||
Forum posts: 9
File comments: 10
Uploads: 0
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kenze |
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08-06-2012, 04:29 AM | |||
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Anyway, I just registered http://uimod.eu/ which should be available within 24 hours. |
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Dave |
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08-06-2012, 04:19 AM | ||
Forum posts: 9
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Quote:
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kenze |
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08-05-2012, 05:24 PM | ||
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The development version is barely usable at the moment, but I have started a new version from scratch (with copy and pasting). I wanted to wait until it is at least as usable as the current version. I just need to fix one issue and then hopefully it will be ready for testing tomorrow. It has an icon and loads and saves settings, so no need for scripts any more. To make it a bit easier to organise, I made a site for it at: http://customui.co.cc/. |
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Dave |
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08-05-2012, 04:15 PM | |
Forum posts: 1
File comments: 7
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With the issue of the SP/AP rack getting moved to the top left of the screen after zoning, conversations, etc.: I've narrowed this down to this addon. I have a feeling it has something to do with your replacement of PrecompiledClasses.swf.
Really, I'm not sure why FC would want you to do that; if anyone else needed to alter those classes they'd also need to replace that file (at least with the way you have it, in the Flash directory), so we'd only ever be able to use one addon that did so. I don't do Flash development so I don't know the subtleties of the API, but I am a software developer and that just doesn't seem like a good design approach. In any case calling /reloadui and then calling my settings script does fix it - it's just tedious to do this after every UI refresh of any kind. May be worth looking into. Still loving the addon; I'd have quit the game without it.
Last edited by Furiant : 08-05-2012 at 04:17 PM.
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Furiant |
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08-04-2012, 03:20 AM | |||
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Quote:
If both mods move the cast bars, then I guess it's not a surprise there may be issues. |
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Dave |
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08-03-2012, 06:48 PM | |
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The ability bar shadow exists in 0.4
Also, I noticed that upon /reloadui, the UI resets position. A simple load of whatever cui script file will adjust things back, but wondering why/how this is happening. I've got auto_login and auto_teleport loading the cui script, but upon reloadui it resets. One other quick thing, I noticed that running Viper's Castbar Relocator with CustomUI really doesn't work too well. I'm sure both mods use similar things, not sure how compatible they are. Thanks! |
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Devla |
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08-03-2012, 05:58 PM | ||||
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File comments: 4
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EDIT: christ on a cross... didn't realize it shows up as System text; i.e. the layout link is generated in the System Channel so unless you're subscribed to see it in the chat window, you won't see it period. :S Better make a note of that Dave! Not all of us use the system chat channel ya know :P
Last edited by disqord : 08-03-2012 at 07:22 PM.
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disqord |
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