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Updated: 08-01-2012 07:18 PM
Addon for:
Custom UI.
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File Info
Updated:08-01-2012 07:18 PM
Created:07-30-2012 07:51 AM
Downloads:1,126
Favorites:5
MD5:
Custom UI Layout (Experimental)
Version: 0.4
by: Dave [More]
Moved to http://uimod.eu/.
Archived Files (3)
File Name
Version
Size
Author
Date
0.3.1
267kB
Dave
08-01-2012 01:31 PM
0.2
264kB
Dave
07-31-2012 03:19 PM
0.1
158kB
Dave
07-30-2012 07:51 AM


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Unread 07-30-2012, 12:18 PM  
fostot

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I understand this is purely experimental but could you possibly make a way for us to output the numbers so that we could make our own scripts to make it persistent? I would love to setup my UI like this as it makes it SOOO much easier
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Unread 07-30-2012, 02:55 PM  
Dave
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Quote:
Originally Posted by fostot
I understand this is purely experimental but could you possibly make a way for us to output the numbers so that we could make our own scripts to make it persistent? I would love to setup my UI like this as it makes it SOOO much easier
That's the plan for the first stage.

How does it feel to use?
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Unread 07-30-2012, 04:57 PM  
fostot

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Wonderful actually! Though, as soon as I cast it switched back to the default layout for some reason which confused me so i spent about an hour configuring it using the /option commands which was a bummer but i was glad I got it done. Using this it only took about 3-4 mins to get everything exactly where i wanted.
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Unread 07-30-2012, 04:58 PM  
fostot

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BTW if it wasn't implied thank you so much for CustomUI and for this!
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Unread 07-30-2012, 06:32 PM  
kenze

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i tried this out all the options seemed to work. I target a mob so i could better line things up but when someone came along and killed that mob ALL the option reset to default.
Maybe visible values would be nice like when you mouse over each elements X,Y,R etc the tooltip would show it current value. this would make fine tuning easier.

Also, and I dont know if this is possible but this could be used to move,scale etc other aspects of the UI like minimap, quest tracker, defensive target, that would be so awesome.
Last edited by kenze : 07-30-2012 at 06:35 PM.
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Unread 07-31-2012, 04:23 AM  
Dave
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Quote:
Originally Posted by fostot
Wonderful actually! Though, as soon as I cast it switched back to the default layout for some reason which confused me so i spent about an hour configuring it using the /option commands which was a bummer but i was glad I got it done. Using this it only took about 3-4 mins to get everything exactly where i wanted.
Glad you like it. I think some people may find it strange.

The changes are not persistent, so as soon as the game the recalculates the positions, it resets.
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Unread 07-31-2012, 03:22 PM  
Dave
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Quote:
Originally Posted by fostot
I understand this is purely experimental but could you possibly make a way for us to output the numbers so that we could make our own scripts to make it persistent? I would love to setup my UI like this as it makes it SOOO much easier
Done, I've uploaded a new version. Positions, etc are shown, so you can just type them in to your script.
Last edited by Dave : 07-31-2012 at 03:24 PM.
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Unread 07-31-2012, 06:28 PM  
fostot

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You sir, are a rock'em sock'em kinda guy! Thanks... bet that's the bestest compliment you've ever gotten!!!
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Unread 07-31-2012, 06:32 PM  
fostot

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Also just a heads up, you should check out Viper's mods there's apparently a new way you can put your mods into the folder that way you can have your own xml files, and subfolder that way its super easy to update these. I imagine with the revelation of that addon updaters will be able to auto install these now.
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Unread 08-01-2012, 02:38 AM  
Dave
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Quote:
Originally Posted by fostot
Also just a heads up, you should check out Viper's mods there's apparently a new way you can put your mods into the folder that way you can have your own xml files, and subfolder that way its super easy to update these. I imagine with the revelation of that addon updaters will be able to auto install these now.
That will make things a lot easier for people.
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Unread 08-01-2012, 06:41 AM  
Devla
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Looks very cool, great work! Very easy and simple interface.

However I was unable to load any UI's from script files while using this current version. I tried some of mine and Aalwein's, both did nothing when I loaded the scripts.
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Unread 08-01-2012, 01:36 PM  
Dave
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Quote:
Originally Posted by Devla
Looks very cool, great work! Very easy and simple interface.

However I was unable to load any UI's from script files while using this current version. I tried some of mine and Aalwein's, both did nothing when I loaded the scripts.
Thanks, I just updated so will hopefully work as the last version was pre TSW 1.1.

This version has a different script format and can load the old format. You can use the generate script button then copy and paste.
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Unread 08-01-2012, 03:15 PM  
Devla
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Quote:
Originally Posted by Dave
You can use the generate script button then copy and paste.
Thanks! Not sure how this works, I've tried clicking the generate script button and nothing seems to happen. What/where am I copying?
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Unread 08-01-2012, 03:16 PM  
Furiant

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Sorry if this is a dumb question, but do I need to install Custom UI in order to use this, or does this replace Custom UI?
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Unread 08-01-2012, 03:24 PM  
arandomguy01
 
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Just wanted to say, really great job with this. One question I have, is it not possible to save configurations in a manner that other mods do and forego the scripts? Also as Devla asked, generating the script, not sure where it's being generated? It's not on the clipboard and I didn't see anything in the Scripts folder. NM I see it's creating a link in the General chat tab, but clicking it doesn't seem to do anything for me?
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Last edited by arandomguy01 : 08-01-2012 at 03:29 PM.
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