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Updated:08-15-2012 08:20 AM
Created:07-24-2012 05:42 PM
Downloads:5,387
Favorites:32
MD5:
Custom UI  Popular! (More than 5000 hits)
Version: 2.1
by: Dave [More]
Info at http://uimod.eu/.

Please post suggestions or problems at http://uimod.eu/forums/ or http://forums.thesecretworld.com/showthread.php?t=53205. Comments here are not monitored.
1.2.1:
Updated for TSW 1.1.
1.2:
Added cuiUpdate, put /option cuiUpdate true at the bottom of the script to update the UI.
Added cuiAbilityBar[1-7][XYR] so you can change the position and rotation of each ability. Suggested by Xyleya
Added cuiAbilityBarReflectionA, for those that want to see the reflection. The shadow is still hidden for now. Suggested by Pinstripesc
1.1.1:
Added script and XML templates to make it easier for people to get started.
1.1:
Added scale and alpha. Thanks to Spanka for suggestion.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
0.4
268kB
08-01-2012 07:18 PM
Addon
1.2-2
1kB
07-29-2012 02:08 AM
Patch
004
4kB
07-27-2012 10:49 PM
Patch


Archived Files (4)
File Name
Version
Size
Author
Date
1.2.1
106kB
Dave
07-31-2012 08:43 AM
1.2
105kB
Dave
07-27-2012 05:25 PM
1.1.1
105kB
Dave
07-25-2012 09:38 AM
1.0
104kB
Dave
07-24-2012 05:42 PM


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Unread 07-30-2012, 04:41 AM  
Dave
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Quote:
Originally Posted by kenze
Im having trouble getting scaling to work. Whats the proper syntax value format?
There is documentation under Other Files (separate download).
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Unread 07-30-2012, 05:58 AM  
kenze

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Quote:
Originally Posted by Dave
Quote:
Originally Posted by kenze
Im having trouble getting scaling to work. Whats the proper syntax value format?
There is documentation under Other Files (separate download).
yes, thanks. I did read that and it say scale is percent. Ive tried values of 125, 1.25, and saw no change. am i doing it right? maybe its the element im trying to scale /option cuiTargetInfoNameS
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Unread 07-30-2012, 06:20 AM  
Dave
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Quote:
Originally Posted by kenze
Quote:
Originally Posted by Dave
Quote:
Originally Posted by kenze
Im having trouble getting scaling to work. Whats the proper syntax value format?
There is documentation under Other Files (separate download).
yes, thanks. I did read that and it say scale is percent. Ive tried values of 125, 1.25, and saw no change. am i doing it right? maybe its the element im trying to scale /option cuiTargetInfoNameS
That should work with 125. If your typing it into chat, then did you '/option cuiUpdate true' after, or open and close the ability wheel?
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Unread 07-30-2012, 07:56 AM  
Dave
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Quote:
Originally Posted by Dave
Quote:
Originally Posted by Aalwein
Is it possible to add the "triangle" toggle to display the passives? I have mine displayed when I'm streaming so folks can see what passives I'm using and I also like to have it on when I switch decks to make sure everything actually switches. Having it expand down would also be a great option.
I'm currently working on an experimental version that lets you drag any UI element in game. It will be able to change rotation, scale and transparency too.
I can't get this to work so I'm working on a window with buttons instead.

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Unread 07-30-2012, 05:25 PM  
Qwynn
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As a small suggestion, would you also considering adding in the ability to re-position the PVP queue icons? I haven't tested it yet, though I saw no mention of it.

Really, that's what I desperately need, as their default position interferes with where I have my chatbox. Being able to move those irritating PVP queue icons would be amazing.
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Unread 07-31-2012, 09:10 AM  
kenze

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Quote:
Originally Posted by Dave
Quote:
Originally Posted by kenze
Quote:
Originally Posted by Dave
Quote:
Originally Posted by kenze
Im having trouble getting scaling to work. Whats the proper syntax value format?
There is documentation under Other Files (separate download).
yes, thanks. I did read that and it say scale is percent. Ive tried values of 125, 1.25, and saw no change. am i doing it right? maybe its the element im trying to scale /option cuiTargetInfoNameS
That should work with 125. If your typing it into chat, then did you '/option cuiUpdate true' after, or open and close the ability wheel?
great i got the scale to work, thanks. I got everything positioned where i want it.. how do i get it to save though? next time i logged in everything was reset.
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Unread 07-31-2012, 11:57 AM  
Percles

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Quest-Tracker

Hello,

very nice work!

Is there a way to set position and scale of quest tracker and scale of mission windows (fonts to smal).
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Unread 07-31-2012, 12:56 PM  
Dave
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Quote:
Originally Posted by kenze
great i got the scale to work, thanks. I got everything positioned where i want it.. how do i get it to save though? next time i logged in everything was reset.
You need to make a script.
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Unread 07-31-2012, 01:00 PM  
Dave
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I most likely will not be adding new features until the experimental version is ready, as it would mean doing the work twice.

Thanks.
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Unread 07-31-2012, 03:36 PM  
Devla
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Would it be possible to functions for the 'anima' frame that pops up in dungeons when you die. It has the icons to watch the fight, repair or exit.

Thanks
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Unread 08-01-2012, 03:10 PM  
Dave
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Quote:
Originally Posted by Devla
Would it be possible to functions for the 'anima' frame that pops up in dungeons when you die. It has the icons to watch the fight, repair or exit.

Thanks
I just tried, but couldn't find the variable name. I try looking through the source at some point.
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Unread 08-02-2012, 07:41 PM  
disqord

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Dave,

Love the customization in this UI mod, but I have one question: tinkering with the values produces a decent UI for me, but whenever I back all the way out of the game then relog, SOME of the elements stay put, but not all - usually the Ability Bar, casting bars, and Target bar all revert to the "default" in the cui file with the mod.

I've changed the file name to "auto_login"
I've added "delay 500" at the the top of the script
I've also made sure that "/option cuiUpdate true" is used at the bottom of the script, and in game while moving things around as opposed to double-N'ing to refresh the screen layout.

can you tell me what I'm doing wrong? I'm getting tired of manually re-entering the same values over and over again from the script.
Last edited by disqord : 08-02-2012 at 08:01 PM.
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Unread 08-02-2012, 08:55 PM  
Dave
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Quote:
Originally Posted by disqord
Dave,

Love the customization in this UI mod, but I have one question: tinkering with the values produces a decent UI for me, but whenever I back all the way out of the game then relog, SOME of the elements stay put, but not all - usually the Ability Bar, casting bars, and Target bar all revert to the "default" in the cui file with the mod.

I've changed the file name to "auto_login"
I've added "delay 500" at the the top of the script
I've also made sure that "/option cuiUpdate true" is used at the bottom of the script, and in game while moving things around as opposed to double-N'ing to refresh the screen layout.

can you tell me what I'm doing wrong? I'm getting tired of manually re-entering the same values over and over again from the script.
It looks like your not doing anything wrong. So you copy and paste from the script to fix it? If so, then you may need to increase the delay.
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Unread 08-03-2012, 05:58 AM  
disqord

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So - I'm not the fastest typist in the world, alright? Even copy/paste is only so fast, but still...

I take something like 2 hours. I get the UI JUST the way I want it, save the values to the CUI script file, delete the unused lines, make sure to up the /delay line (/delay 1000 in this case) quit the game, then load back in...

...and the UI is back where it initially started

/fliptable

**** it, I'll just wait for something better, like an ingame editor or something. This script **** is way beyond me...
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Unread 08-03-2012, 06:42 AM  
Dave
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Quote:
Originally Posted by disqord
So - I'm not the fastest typist in the world, alright? Even copy/paste is only so fast, but still...

I take something like 2 hours. I get the UI JUST the way I want it, save the values to the CUI script file, delete the unused lines, make sure to up the /delay line (/delay 1000 in this case) quit the game, then load back in...

...and the UI is back where it initially started

/fliptable

**** it, I'll just wait for something better, like an ingame editor or something. This script **** is way beyond me...
You can also do '/auto_login' to save copy and pasting. Just to check, are your scripts in the '....The Secret World\Scripts' directory?
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