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Updated: | 07-19-2012 02:15 AM |
Created: | 07-18-2012 04:26 PM |
Downloads: | 10,632 |
Favorites: | 25 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.0 |
33kB |
Falira |
07-18-2012 04:26 PM |
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Anyone knows is there way to use this and Viper's Deck Manager at the same time?
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I really enjoy this, but I have a slight aesthetic gripe that's been irritating me.
The font doesn't quite seem to match the default font of the game, which causes it to stand out rather than blend in with the UI as a whole. I don't suppose you'd consider adding in a version with the default font? |
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Qwynn |
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Falira |
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Hi. thanks for this. I have a very minor thing.
Here's a snip from the read me. 1. Move the .SWF file into the " \Data\Gui\Customized\Flash\ " folder inside your The Secret World directory. For example: C:\Program Files (x86)\Funcom\The Secret World\Data\Gui\Default\Flash Notice the portion I underlined. It's just a small thing but in the example you give the default directory. It's kind of a non-issue because it IS just an example afterall, but I thought I'd mention it because the minor discrepancy could raise some eyebrows and potentially confuse certain users. That's it. No biggie! =) Again tyvm for the cool mod. |
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Last edited by Falira : 07-19-2012 at 04:26 AM.
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Falira |
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i can't get this to work, do i have to type anything in to make it show up ingame?
Last edited by Shifty : 07-18-2012 at 09:46 PM.
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You know that your readme.txt file in the .zip is incorrect at the 2b part. You have it as:
2b. Only complete this step if you already have the XML files in your folder (from other addons for example). Open your existing Modules.xml file with a program such as Notepad. Paste these two lines between the <Root> and </Root>: <Value name="damage_meter" value="true" /> <Archive name="DamageMeterConfig" /> Open your existing CharPrefs.xml file. Paste these lines together between the <Root> and </Root>: <Module name = "DamageMeter" movie = "DamageMeter.swf" flags = "GMF_CFG_STORE_USER_CONFIG | GMF_DONT_UNLOAD" depth_layer = "Middle" sub_depth = "0" variable = "damage_meter" criteria = "damage_meter && (guimode & GUIMODEFLAGS_INPLAY)" config_name = "DamageMeterConfig" /> It should be the info that you have stated to go into Modules.xml should actually go into the CharPrefs.xml and the info that you have stated to go into CharPrefs.xml should be going into Modules.xml. |
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CrzyAzn |
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