Class GUI.SkillHive.SkillhivePowerInventory

Field Index

m_Character, m_SubClusters

Method Index

new SkillhivePowerInventory()
CheckUpdateAll(), configUI(), onMouseMove(), onMouseUp(), RemoveFeatsForBeta(), SetSize(), SlotAllSelected(), SlotAvailableSelected(), SlotCategorySelected(), SlotFeatClicked(), SlotFeatMouseDown(), SlotLockedSelected(), SlotNextResult(), SlotPrevResult(), SlotPurchasedSelected(), SlotSearchText(), SlotWeaponTypeSelected(), UpdateFilterFromControls(), UpdateFilterFromText(), UpdateNavigator(), UpdateResult(), UpdateSearch(), UpdateVisibility()

Constructor Detail

SkillhivePowerInventory

function SkillhivePowerInventory()

Field Detail

m_Character

m_Character:Character

m_SubClusters

m_SubClusters:Array

Method Detail

configUI

function configUI()

SlotFeatMouseDown

function SlotFeatMouseDown(itemIndex:Number, buttonIndex:Number)

onMouseMove

function onMouseMove()

onMouseUp

function onMouseUp()

SlotFeatClicked

function SlotFeatClicked(itemIndex:Number, buttonIndex:Number)

UpdateVisibility

function UpdateVisibility(visible:Boolean)

SetSize

function SetSize(width:Number, height:Number)

SlotSearchText

function SlotSearchText(event:Object)

UpdateFilterFromText

function UpdateFilterFromText()

UpdateSearch

function UpdateSearch()

UpdateFilterFromControls

function UpdateFilterFromControls()

RemoveFeatsForBeta

function RemoveFeatsForBeta()

UpdateResult

function UpdateResult()

UpdateNavigator

function UpdateNavigator()

SlotAllSelected

function SlotAllSelected(event:Object)

SlotPurchasedSelected

function SlotPurchasedSelected(event:Object)

SlotAvailableSelected

function SlotAvailableSelected(event:Object)

SlotLockedSelected

function SlotLockedSelected(event:Object)

CheckUpdateAll

function CheckUpdateAll()

SlotCategorySelected

function SlotCategorySelected(event:Object)

SlotWeaponTypeSelected

function SlotWeaponTypeSelected(event:Object)

SlotPrevResult

function SlotPrevResult()

SlotNextResult

function SlotNextResult()