MissionWindow |
Code for the mission window component, this is the thing that pops up next to the missiongiver
This class is not intended to work standalone, but it is the class used by the MissionWindow component
In the MissionController.fla
i_NpcNameAnimation
i_NpcNameAnimation.i_NpcName
i_Frame
// dynamically created and attached to the i_Frame
Selector[missionid]:Movieclip
i_Content
i_Content.i_MissionDescriptionTextField
i_Content.i_TierDescriptionTextField
i_Content.i_RewardFrame
i_Content.i_RewardFrame.i_CashIcon
i_Content.i_RewardFrame.i_CashTextField
i_Content.i_RewardFrame.i_XPIcon
i_Content.i_RewardFrame.i_XPTextField
i_Content.i_RewardFrame.i_RewardBackground
i_Button
i_Button.i_MissionTitle
i_Button.i_ActionText
i_Button.i_TextFrame
i_Button.i_Green
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