new ActiveAbilitySlot()
public function ActiveAbilitySlot(p_mc:MovieClip, p_id:Number)
static public s_HighestSlotDepth:Number
function SetCanUse(canUse:Boolean)
public function Fire():Void
public function AddToQueue()
public function RemoveFromQueue()
public function Use():Void
public function UpdateAbilityFlags(enabled:Boolean, flag:Number)
public function StartChanneling():Void
public function StopChanneling():Void
public function AddCooldown(cooldownStart:Number, cooldownEnd:Number, cooldownType:Number):Void
public function RemoveCooldown()
function GetTooltipData():TooltipData
GetTooltipData() in GUI.HUD.AbilitySlot
public function SlotItemDroppedOnDesktop()
SlotItemDroppedOnDesktop() in GUI.HUD.AbilitySlot
public function IsChanneling():Boolean