Class com.GameInterface.DialogIF

Field Index

m_Buttons, m_IgnoreHideModule, m_Message, m_NegativeAnswer, m_PositiveAnswer, m_Window, SignalSelectedAS, SignalShowDialog

Method Index

Close(), DisconnectAllSignals(), GetDialogData(), Go(), SetAutoCloseDistance(), SetAutocloseOnDeath(), SetAutocloseOnTeleport(), SetIgnoreHideModule(), SetText()

Field Detail

SignalShowDialog

static public SignalShowDialog:Signal

SignalSelectedAS

public SignalSelectedAS:Signal

m_PositiveAnswer

public m_PositiveAnswer:String

m_NegativeAnswer

public m_NegativeAnswer:String

m_Message

public m_Message:String

m_Buttons

public m_Buttons:Number

m_Window

public m_Window:MovieClip

m_IgnoreHideModule

public m_IgnoreHideModule:MovieClip

Method Detail

Go

function Go(userDefinedData)

Close

function Close()

SetText

function SetText(message:String)

GetDialogData

function GetDialogData()

SetAutocloseOnTeleport

function SetAutocloseOnTeleport(autoClose:Boolean)

SetAutocloseOnDeath

function SetAutocloseOnDeath(autoClose:Boolean)

SetAutoCloseDistance

function SetAutoCloseDistance(distance:Number)

DisconnectAllSignals

function DisconnectAllSignals()

SetIgnoreHideModule

function SetIgnoreHideModule(ignore:Boolean)