Class GUI.DamageNumbers.DamageText

Field Index

m_Absorb, m_AttackDefensiveLevel, m_AttackOffensiveLevel, m_AttackResultType, m_AttackType, m_Character, m_CombatLogFeedbackType, m_Context, m_Damage, m_DamageClip, m_EffectType, m_IsPlayer, m_OverrideText, m_Scale, m_ScreenOffset, m_StatId, NEGATIVE_EFFECT, NEUTRAL_EFFECT, POSITIVE_EFFECT

Method Index

new DamageText()
Add(), AddFontColor(), AddScreenOffset(), Equal(), GetText(), SetVisible(), UpdatePosition(), UpdateText()

Constructor Detail

DamageText

public function DamageText(character:Character)

Field Detail

m_Character

public m_Character:Character

m_DamageClip

public m_DamageClip:MovieClip

m_ScreenOffset

public m_ScreenOffset:Point

m_IsPlayer

public m_IsPlayer:Boolean

m_OverrideText

public m_OverrideText:String

m_StatId

public m_StatId:Number

m_Damage

public m_Damage:Number

m_Absorb

public m_Absorb:Number

m_AttackResultType

public m_AttackResultType:Number

m_AttackType

public m_AttackType:Number

m_AttackOffensiveLevel

public m_AttackOffensiveLevel:Number

m_AttackDefensiveLevel

public m_AttackDefensiveLevel:Number

m_Context

public m_Context:Number

m_Scale

public m_Scale:Number

m_EffectType

public m_EffectType:Number

m_CombatLogFeedbackType

public m_CombatLogFeedbackType:Number

NEGATIVE_EFFECT

static public NEGATIVE_EFFECT:Number

NEUTRAL_EFFECT

static public NEUTRAL_EFFECT:Number

POSITIVE_EFFECT

static public POSITIVE_EFFECT:Number

Method Detail

UpdateText

public function UpdateText()

AddFontColor

function AddFontColor(text:String, color:String)

UpdatePosition

public function UpdatePosition(scale:Number)

SetVisible

public function SetVisible(visible:Boolean)

AddScreenOffset

public function AddScreenOffset(offset:Point)

GetText

public function GetText()

Equal

public function Equal(damageText:DamageText):Boolean

Add

public function Add(damageText:DamageText)