Class com.Components.Resources

Method Index

new Resources()
AddResource(), ClearResource(), GetDirection(), GetResource(), GetResourceType(), HideResource(), IsResourceVisible(), IsSelfWeaponResource(), SetCharacter(), SetHideWhenEmpty(), SetResourcesVisibility(), SlotResourceUpdated(), SlotToggleCombat(), SlotWeaponAdded(), SlotWeaponChanged(), SlotWeaponRemoved()

Constructor Detail

Resources

public function Resources()

Method Detail

SetHideWhenEmpty

public function SetHideWhenEmpty(hide:Boolean)

SetCharacter

public function SetCharacter(character:Character):Void

GetResourceType

function GetResourceType(weaponType:Number):Number

GetResource

function GetResource(resourceType):ResourceBase

SetResourcesVisibility

function SetResourcesVisibility(isCharacterPresent:Boolean):Void

AddResource

function AddResource(resourceType:Number):ResourceBase

ClearResource

function ClearResource(resourceSide:String):Void

HideResource

function HideResource(resourceSide:String):Void

SlotToggleCombat

function SlotToggleCombat(isInCombat):Void

SlotResourceUpdated

function SlotResourceUpdated(resourceType:Number, resourceAmount:Number, targetID:ID32)

GetDirection

function GetDirection(resourceType:Number):String

IsResourceVisible

function IsResourceVisible(resource:Number):Boolean

SlotWeaponRemoved

function SlotWeaponRemoved(inventoryID:ID32, itemPos:Number, moved:Boolean)

SlotWeaponAdded

function SlotWeaponAdded(inventoryID:ID32, itemPos:Number)

SlotWeaponChanged

function SlotWeaponChanged(inventoryID:ID32, itemPos:Number)

IsSelfWeaponResource

function IsSelfWeaponResource(resource:Number)