Class GUI.HUD.AbilitySlot

Field Index

Ability, IsActive, m_Ability, m_ColorLine, m_DisabledColor, m_DragType, m_Enabled, m_RangedEnabled, m_Reflection, m_SlotMC, Slot

Method Index

new AbilitySlot()
Clear(), GetSlotId(), GetTooltipData(), SetAbilityData(), SlotDragHandled(), SlotItemDroppedOnDesktop()

Constructor Detail

AbilitySlot

public function AbilitySlot(p_mc:MovieClip, p_id:Number)

Field Detail

m_ColorLine

public m_ColorLine:Number

m_DisabledColor

public m_DisabledColor:Number

m_SlotMC

public m_SlotMC:MovieClip

m_Ability

public m_Ability:AbilityBase

m_Reflection

public m_Reflection:AbilityBase

m_Enabled

public m_Enabled:Boolean

m_RangedEnabled

public m_RangedEnabled:Boolean

m_DragType

public m_DragType:String

Slot

public Slot:MovieClip [Read Only]

Ability

public Ability:MovieClip [Read Only]

IsActive

public IsActive:Boolean [Read Only]

Method Detail

GetTooltipData

function GetTooltipData()

SlotItemDroppedOnDesktop

public function SlotItemDroppedOnDesktop()

SlotDragHandled

public function SlotDragHandled()

SetAbilityData

public function SetAbilityData(p_icon:String, p_ColorLine:Number, spellType:Number, linkageId:String, useEffects:Boolean):Void

Clear

public function Clear():Void

GetSlotId

public function GetSlotId():Number