public function SetTimer(timestamp:Number, firstWarning:Number, criticalWarning:Number)
sets the timer and starts it
Parameters
SetSuccessType
public function SetSuccessType(isSuccessOnCompletion:Boolean):Void
sets a flag defining if the completed timer will result in success or fail (this will be used to determine) if the flashing missions at the end will flash green or red
Parameters
TimerCallback
function TimerCallback()
SlotInstanceDying
static public function SlotInstanceDying(obj:Object)