Class com.GameInterface.Game.CharacterBase

Field Index

m_BuffList, m_InvisibleBuffList, m_StateList, SignalBuffAdded, SignalBuffRemoved, SignalBuffUpdated, SignalCharacterAlive, SignalCharacterDestructed, SignalCharacterDied, SignalCharacterTeleported, SignalClientCharacterAlive, SignalCommandAborted, SignalCommandEnded, SignalCommandStarted, SignalDefensiveTargetChanged, SignalInvisibleBuffAdded, SignalInvisibleBuffUpdated, SignalOffensiveTargetChanged, SignalStateAdded, SignalStateRemoved, SignalStateUpdated, SignalToggleCombat, SignalTokenAmountChanged

Inherited from Dynel

Inherited from DynelBase

Method Index

new CharacterBase()
CanReceiveItems(), ConnectToCommandQueue(), GetClientCharID(), GetCommandProgress(), GetDefensiveTarget(), GetDifficulty(), GetDimensionName(), GetFirstName(), GetGuildName(), GetLastName(), GetOffensiveTarget(), GetTitle(), GetTokens(), IsBanker(), IsBoss(), IsClientChar(), IsGhosting(), IsInCombat(), IsMerchant(), IsNPC(), IsQuestTarget(), IsRare(), SetBaseAnim()

Inherited from Dynel

Inherited from DynelBase

Constructor Detail

CharacterBase

function CharacterBase(charId:ID32)

Field Detail

SignalTokenAmountChanged

public SignalTokenAmountChanged:Signal

SignalToggleCombat

public SignalToggleCombat:Signal

SignalBuffAdded

public SignalBuffAdded:Signal

SignalBuffUpdated

public SignalBuffUpdated:Signal

SignalBuffRemoved

public SignalBuffRemoved:Signal

SignalInvisibleBuffAdded

public SignalInvisibleBuffAdded:Signal

SignalInvisibleBuffUpdated

public SignalInvisibleBuffUpdated:Signal

SignalDefensiveTargetChanged

public SignalDefensiveTargetChanged:Signal

SignalOffensiveTargetChanged

public SignalOffensiveTargetChanged:Signal

SignalStateAdded

public SignalStateAdded:Signal

SignalStateUpdated

public SignalStateUpdated:Signal

SignalStateRemoved

public SignalStateRemoved:Signal

SignalCommandStarted

public SignalCommandStarted:Signal

SignalCommandEnded

public SignalCommandEnded:Signal

SignalCommandAborted

public SignalCommandAborted:Signal

SignalCharacterDied

public SignalCharacterDied:Signal

SignalCharacterAlive

public SignalCharacterAlive:Signal

SignalCharacterTeleported

public SignalCharacterTeleported:Signal

SignalCharacterDestructed

public SignalCharacterDestructed:Signal

SignalClientCharacterAlive

static public SignalClientCharacterAlive:Signal

m_StateList

public m_StateList:Object

m_BuffList

public m_BuffList:Object

m_InvisibleBuffList

public m_InvisibleBuffList:Object

Method Detail

GetClientCharID

function GetClientCharID():ID32

GetTitle

function GetTitle():String

GetFirstName

function GetFirstName():String

GetLastName

function GetLastName():String

GetGuildName

function GetGuildName():String

GetDimensionName

function GetDimensionName():String

GetDifficulty

function GetDifficulty():Number

GetTokens

function GetTokens(tokenID:Number)

SetBaseAnim

function SetBaseAnim(name:String)

GetDefensiveTarget

function GetDefensiveTarget():ID32

GetOffensiveTarget

function GetOffensiveTarget():ID32

ConnectToCommandQueue

function ConnectToCommandQueue()

GetCommandProgress

function GetCommandProgress():Number

IsInCombat

function IsInCombat():Boolean

IsNPC

function IsNPC():Boolean

IsBoss

function IsBoss():Boolean

IsMerchant

function IsMerchant():Boolean

IsBanker

function IsBanker():Boolean

IsRare

function IsRare():Boolean

IsQuestTarget

function IsQuestTarget():Boolean

IsGhosting

function IsGhosting():Boolean

IsClientChar

function IsClientChar():Boolean

CanReceiveItems

function CanReceiveItems():Boolean