Class GUI.WorldDomination.UniformTypes

Field Index

disabled, FVF_MODE, HIGH_POWERED_WEAPONRY, INTEGRATED_ANIMA_CONDUITS, m_HighPoweredWeaponryCheckBox, m_HighPoweredWeaponryRadioButton, m_IntegratedAnimaConduitsCheckBox, m_IntegratedAnimaConduitsRadioButton, m_ReinforcedArmorCheckBox, m_ReinforcedArmorRadioButton, mode, PVP_MODE, REINFORCED_ARMOR, selection, SignalControlSelectionChanged

Constructor Detail

UniformTypes

public function UniformTypes()

Field Detail

PVP_MODE

static public PVP_MODE:String

FVF_MODE

static public FVF_MODE:String

HIGH_POWERED_WEAPONRY

static public HIGH_POWERED_WEAPONRY:String

REINFORCED_ARMOR

static public REINFORCED_ARMOR:String

INTEGRATED_ANIMA_CONDUITS

static public INTEGRATED_ANIMA_CONDUITS:String

SignalControlSelectionChanged

public SignalControlSelectionChanged:Signal

m_HighPoweredWeaponryCheckBox

public m_HighPoweredWeaponryCheckBox:MovieClip

m_ReinforcedArmorCheckBox

public m_ReinforcedArmorCheckBox:MovieClip

m_IntegratedAnimaConduitsCheckBox

public m_IntegratedAnimaConduitsCheckBox:MovieClip

m_HighPoweredWeaponryRadioButton

public m_HighPoweredWeaponryRadioButton:MovieClip

m_ReinforcedArmorRadioButton

public m_ReinforcedArmorRadioButton:MovieClip

m_IntegratedAnimaConduitsRadioButton

public m_IntegratedAnimaConduitsRadioButton:MovieClip

mode

public mode:String

disabled

public disabled:Boolean

selection

public selection:Array