Class com.GameInterface.PlayerDeath

Field Index

SignalAnimaWellIsClose, SignalAnimaWellIsGone, SignalNewAnimaWell, SignalNoAnimaWell, SignalPlayerCharacterAlive, SignalPlayerCharacterDead, SignalRespawnWaveTimeUpdate, SignalResurrectRequest, SignalTombstoneIsClose, SignalTombstoneIsGone

Method Index

ClearGhosting(), DoWaveRespawn(), GetAnimaWellArray(), MouseButton(), PlayerIsDead(), Resurrect(), ResurrectGm(), ResurrectRequestAccept(), ResurrectRequestReject(), SignupForRespawnPoint()

Field Detail

SignalPlayerCharacterDead

static public SignalPlayerCharacterDead:Signal

SignalPlayerCharacterAlive

static public SignalPlayerCharacterAlive:Signal

SignalResurrectRequest

static public SignalResurrectRequest:Signal

SignalNewAnimaWell

static public SignalNewAnimaWell:Signal

SignalNoAnimaWell

static public SignalNoAnimaWell:Signal

SignalAnimaWellIsClose

static public SignalAnimaWellIsClose:Signal

SignalAnimaWellIsGone

static public SignalAnimaWellIsGone:Signal

SignalTombstoneIsClose

static public SignalTombstoneIsClose:Signal

SignalTombstoneIsGone

static public SignalTombstoneIsGone:Signal

SignalRespawnWaveTimeUpdate

static public SignalRespawnWaveTimeUpdate:Signal

Method Detail

Resurrect

function Resurrect(respawnPointId:Number)

ResurrectGm

function ResurrectGm()

ResurrectRequestAccept

function ResurrectRequestAccept()

ResurrectRequestReject

function ResurrectRequestReject()

ClearGhosting

function ClearGhosting()

GetAnimaWellArray

function GetAnimaWellArray():Array

PlayerIsDead

function PlayerIsDead():Boolean

DoWaveRespawn

function DoWaveRespawn():Boolean

MouseButton

function MouseButton(button:Number, down:Boolean)

SignupForRespawnPoint

function SignupForRespawnPoint(respawnPointId:Number)