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Unread 01-09-2014, 06:42 AM   #1
Dridzt
Join Date: Jan 2014
Posts: 2
I'll use this second post to fill in any partial or full answers I manage to figure out myself, still appreciate any input though

1. /aseval "expression"
seems to fit the bill for running actionscript in game and getting back chat output.
Edit: Dead end. Seems /aseval has been broken by Funcom for a while.
Reference: http://forums.thesecretworld.com/showthread.php?t=76869

Last edited by Dridzt : 01-13-2014 at 05:20 AM.
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Unread 07-06-2014, 09:13 AM   #2
belladawna
Join Date: Aug 2012
Posts: 1
1)
com.GameInterface.UtilsBase.PrintChatText();
com.GameInterface.Chat.SignalShowFIFOMessage.Emit(text,mode:number);

I always set the mode to 2.

2)
With enough digging in the GUI code it is possible to do most things. Ctrl+Shift+F2 will open the debug window.
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