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01-09-2014, 06:42 AM | #1 | |
Join Date: Jan 2014
Posts: 2
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I'll use this second post to fill in any partial or full answers I manage to figure out myself, still appreciate any input though
1. /aseval "expression" seems to fit the bill for running actionscript in game and getting back chat output. Edit: Dead end. Seems /aseval has been broken by Funcom for a while. Reference: http://forums.thesecretworld.com/showthread.php?t=76869 Last edited by Dridzt : 01-13-2014 at 05:20 AM. |
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07-06-2014, 09:13 AM | #2 | |
Join Date: Aug 2012
Posts: 1
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1)
com.GameInterface.UtilsBase.PrintChatText(); com.GameInterface.Chat.SignalShowFIFOMessage.Emit(text,mode:number); I always set the mode to 2. 2) With enough digging in the GUI code it is possible to do most things. Ctrl+Shift+F2 will open the debug window. |
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SecretUI » Developer Discussions » General Authoring Discussion » Running code in-game |
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